Peer Reviewed Open Access

This paper is reviewed in accordance with the Peer Review Program of IRA Academico Research


Characteristics, Mechanisms of Action and Reflections of the Educational Metaverse

Yue Zhao
Abstract

The concept of the metaverse has gradually become a hot topic. With the continuous development of science and technology, people are trying to explore the development trend and possible application of the metaverse in the future world. With the continuous development of science and technology, people are trying to explore the development trend and possible application of the metaverse in the future world. The article gives a detailed explanation of the characteristics of the education metaverse and the mechanism of action of the education metaverse, which is considered to be one of the main application scenarios of the Metaverse. The article gives a detailed explanation of the characteristics of the education metaverse and the mechanism of action of the education metaverse, and reflects on the new teaching form of the education metaverse. From the perspective of critical reflection, it emphasizes adherence to reality-oriented, and people-oriented, and explores the two-way promotion of education and the metaverse.

Keywords
metaverse; education metaverse; characteristics, mechanism of action
Full Text:
PDF
References

Zixun, H., & Muxiong, H. (2021). Teaching field architecture, key technologies and experimental research of educational metaverse [J]. Modern Distance Education Research, 33(6): 23-31.

Yuanji, T. (2007). Qian Xuesen's letters 5 1989.8-1993.12 [M]. Beijing: National Defense Industry Press: 396.

Hui, Z. (2020). The "Chinese flavor" of scientific and technical translations from Qian Xuesen's translation of VR [J]. Chinese Science and Technology Translation, 33(1): 9-12.

Xuemin, Q. (2011). Qian Xuesen's exploration of "Dacheng wisdom": commemorating the centenary of his birth [J]. Journal of Xi'an Jiaotong University (Social Science Edition), 31(6): 6-18.

Geping, L., Xing, W., Nan, G., & Hanlin, H. (2021). From virtual reality to metaverse: new directions for online education [J]. Modern Distance Education Research, 33(6): 12-22.

Emily, B., & Paul, C. (2004). A grounded investigation of game immersion [C]/Extended Abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004.

Yuhui, J., & Shusheng, S. (2021). How learning spaces can help "learning-centered" education: a path based on the epistemology of occurrence and five-dimensional learning design [J]. China Education, (11): 54-60.



©IRA Academico Research & its authors
This article is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. This article can be used for non-commercial purposes. Mentioning of the publication source is mandatory while referring this article in any future works.